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Supremacy 1914
First World War grand strategy on a shared map
You take over a country in 1914 and run its provinces, factories and armies against other people doing the same. Troops move in real time, so an order you give at breakfast lands around dinner.
Diplomacy is half the game. Most matches are decided by who talks to whom, which makes it a good fit for people who like messages more than reflexes.
- One match runs for weeks
- Real-time, keeps going while you're away
- Free to start, optional gold
Open Supremacy 1914 ↗
Call of War
Second World War strategy, same calm clock
The setting moves to the 1940s and adds a research tree: tanks, aircraft and naval units become available as a match goes on. Production and supply lines matter more than a single big battle.
Compared with Supremacy 1914, there's more to manage per check-in. Expect to open it three or four times a day during a busy stretch.
- Matches last weeks
- Research tree for units
- Free to start, optional gold
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Forge of Empires
City builder that moves through the ages
Your town begins in the Stone Age and climbs through history one research step at a time. You collect from buildings, plan the layout, and fight small turn-based battles on a hex map when you need land.
There's no finish line, so you can play at your own speed for as long as it suits you.
- No end date
- 10 to 20 minutes a day
- Free to start, optional diamonds
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Elvenar
Fantasy city building, elves or humans
At the start you pick a race, elves or humans, and that choice sets the look and the buildings of your city. Growth comes from production chains, research and trading with neighbours.
Combat is optional and mostly solved by planning. It's the calmest game on this page and the one most often played alongside a podcast.
- No end date
- Short daily visits
- Free to start, optional diamonds
Open Elvenar ↗